|
|
|
|
Search: 
Latin American Herald Tribune
Venezuela Overview
Venezuelan Embassies & Consulates Around The World
Sites/Blogs about Venezuela
Venezuelan Newspapers
Facts about Venezuela
Venezuela Tourism
Embassies in Caracas

Colombia Overview
Colombian Embassies & Consulates Around the World
Government Links
Embassies in Bogota
Media
Sites/Blogs about Colombia
Educational Institutions

Stocks

Commodities
Crude Oil
US Gasoline Prices
Natural Gas
Gold
Silver
Copper

Euro
UK Pound
Australia Dollar
Canada Dollar
Brazil Real
Mexico Peso
India Rupee

Antigua & Barbuda
Aruba
Barbados
Cayman Islands
Cuba
Curacao
Dominica

Grenada
Haiti
Jamaica
Saint Kitts and Nevis
Saint Lucia
Saint Vincent and the Grenadines

Belize
Costa Rica
El Salvador
Honduras
Nicaragua
Panama

Bahamas
Bermuda
Mexico

Argentina
Brazil
Chile
Guyana
Paraguay
Peru
Uruguay

What's New at LAHT?
Follow Us On Facebook
Follow Us On Twitter
Most Viewed on the Web
Popular on Twitter
Receive Our Daily Headlines


  HOME | Latin America (Click here for more)

Latin America Needs More Creators of “Serious Video Games”

GUADALAJARA, Mexico – The use of “serious video games” for health and sports preparation is increasing in Latin America, but the region suffers from a shortage of people with the expertise to create this new kind of tool, Harvard Medical School’s Yuri Quintana said on Thursday.

“There’s an insufficient number of professionals and services all over the world, including Latin America, so we have to find innovative ways to use technology to help more people,” Quintana said during a visit to Guadalajara, where he is teaching a seminar on the topic.

Serious gaming aims to both educate and motivate the user.

In the health sector, some games are designed as part of clinical treatment for patients, while medical professionals are the intended audience for games that demonstrate new techniques, Quintana said.

Serious games are already widely employed in the United States and Europe, while their use is growing in Asia, he said.

In Latin America and other developing regions, however, poverty and lack of Internet access remain obstacles to the broad deployment of serious gaming.

“There have been projects in which this technology has been given to certain people because it has been proven to help patients follow their prescriptions and costs the system less in the long term,” Quintana said.

The initial outlay of providing devices to patients results in savings because they “have been able to keep up with their medications and complete their treatment more quickly,” he said.

The same logic has led some companies to supply serious games and the accompanying technology to employees as an investment in the health of the workforce.

“They need their employees in good health for their companies to succeed, so they are investing more in serious gaming and other programs to promote their well-being,” Quintana said.

Of the roughly 1,000 health serious games and apps that exist, about half have undergone any kind of rigorous evaluation and fewer than 100 carry a certification from a recognized body, he said, adding that the number of medical professionals familiar with the technology is small.

 

Enter your email address to subscribe to free headlines (and great cartoons so every email has a happy ending!) from the Latin American Herald Tribune:

 

Copyright Latin American Herald Tribune - 2005-2019 © All rights reserved